Subquake

Earth shattering subharmonic genesis

A little low-end goes a long way. But don’t let that stop you using a lot.

Subquake is a new breed of low frequency generator. It can do super tight thumps on gunshots, deep kicks, massive earthquake rumbles… or throbbing, diving, shuddering LFE which shakes the audience much harder than traditional subharmonic toys.

Designed for maximum flexibility, reproducibility and infinite creative possibilities, Subquake will show you entirely new dimensions of powerful low-frequency effects.

Please note: Subquake is incredibly loud and very aggressive. Ensure your speakers & sub can handle reference level rumbles before hitting play. This is not a toy.

Sculpt your bottom-end

Let Subquake carefully follow the shape of your input signal, or drag out the release time to create massive rumbling tails. Play with delay and hold to create shuddering reactions which won’t mask the explosion transient.

Trigger off any input signal

You can thump anything with Subquake – even a swish or a hi-hat. Powerful input filtering and triggering options let you get super specific about how and when your sub dives are created.

Sub with noise or sculpted pitches

Create bottom end out of random noise filtered to just the band you like, or pure tones, using various oscillator shapes.

You can tune the bands using frequency or note values and add pitch bending envelopes which are triggered at a user-defined threshold

Key features

You can add thump to literally any input signal, even if it has no bottom end at all. Add weight to a swish, or the transient crack of a snare drum or gunshot.
Generate intense bottom end using filtered noise or pure tones. Need a super clean pitch dive on an explosion? Or an intense atonal thump on a bodyfall? You decide the character of the boom rather than relying on hit-and-miss pitching effects
Follow the full input envelope or filter and gate to isolate some element. Pick the kick drum out of a loop, or use just the crack of a thunder strike. Subquake lets you set a trigger threshold and minimum reset time so one-shot envelopes can be retriggered only when you need them.
Run both tone bands together, to create beautiful throbbing, pulsing, shuddering booms. And even better, use a slight bend on one band to get chest-crushing pulses which slow as they dive. If you’re running with the filtered noise band, you can dial-in the tremolo effect to get fluttering rumbles.
Output directly to the main channels, using a different noise signal in each speaker, or switch to mono to keep the thump attached to the kick drum.
You can insert Subquake on almost any track format. If it’s a format with a .1 LFE channel, you’ll hear the sub signal on that channel. If not, you’ll get the wet signal in every channel. X.x -> mono is also supported in DAWs which offer it.
You choose exactly which frequencies will be generated, and which will trigger it. Filter to film LFE spec, or open it up in a stereo instance. You can even control HPF/LPF linked together to tighten the bandwidth or shift up and down
Control the shape of the boom generated, with delay, attack, hold and release times. Keep it super tight for gunshots and kick drums, or pull out the release for throbbing sci-fi explosion tails. Or just let it follow the shape of your whoosh for a tightly fitted LFE channel.
Add pitch bending envelopes which are triggered at a user-defined threshold. Add a doppler-like tonal bend to heavy pass-bys. Or a classic synth kick to acoustic drums.
Hear the same thing every time you hit play. Subquake doesn’t output anything random and offers 2 modes: timeline deterministic, and trigger deterministic. So very triggered kick will sound the same (if that’s what you want). Post-prod mixers can punch-in over long rumbling tails, with confidence that it’ll sound the same as the one the director approved.
Subquake allows you to tune the tonal bands using frequency (Hz) or note values. Type in D# and it will snap to the D# in the nearest ocatve.
Screen real-estate is always at a premium, so Subquake allows dynamic resizing of the UI, fitting into whatever space you have available.

System requirements

  • Mac OS10.12 (Apple or Intel) or Win10
  • Pro Tools v12.4 or greaterDAW capable of hosting AAX,
  • AU or VST3 plugins (64bit)
  • Authorisation requires an iLok.com account

Legacy versions

Take a look at some of our other tantalising offerings

Trial request

Please tell us who you are and we’ll send you a download link and authorisation instructions
Name(Required)
News & updates

The acceptable forehead tattoo for indentured members is the circular puck with 3 concentric rings. Rings must be spaced at 110% diameters with respect to the previous. The member may choose their own puck colour as we encourage individuality. But not blue. Justin uses blue.